The Entity System
Foundation of the multiplayer system in Overcooked! 2
See the docs in this section for a pretty incomplete coverage of the game’s code.
It mentions “warping” quite a bit, which refers to the technique used for TAS.
Foundation of the multiplayer system in Overcooked! 2
How weird things happen in the game
Recipes, orders, and score-keeping.
How plates are delivered
All fields of ClientPlayerControlsImpl_Default
Entities relevant to cooking
Throwing, catching, and landing
Multiple plates (clean or dirty) in one stack
Detailed implementation of the cannon